We're going to start wrapping our heads around different methods to handle Fog of War. We'll start with the more prototype style methods and then see if we can dig into more sustainable systems. So our first method is going to be Material Based masks.
🎓 Materials
🎓 Blueprints
🎓 SphereMasks
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00:00:00 Stream Start
00:00:37 Intro
00:03:19 Blueprint Fog of War
00:06:46 Material
00:18:00 Camera Line Trace
00:21:45 Blueprint Interface
00:26:33 Material Instance Dynamic
00:37:15 Performance Cost?
00:44:00 Open Q&A
01:02:37 Wrap Up
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