We're going to model, rig, skin and build a dynamic idle animation for a tentacle.
🎓 3D Modeling
🎓 Character Rigging
🎓 Unreal Engine Control Rig
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Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years...whatever it was...it was a lot
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