The FPS Animation Blueprint was giving me issues so I swapped in the Low Poly Shooter Pack (LPSP) for a test. Changing out all the references and reworking the save/load system took a while, but it's about 95% ported now. Overall I'm getting about 30% lower FPS than I was getting before. I still need to optimize though.
Note: The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. Except for the weapon system, the rest of the code (Save and Load System, AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last few months.
Unreal 5 | LPSP Integration Game Play | Retro FPS | UE4 UE5
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