UV unwrapping introduction to this short video series, here I go over the whole process in a short video for maya 2014. Please note UVs can also be unwrapped in Blender for free as it has a good unwrapper too. (video link at bottom of notes). Fingers crossed the unwrap is fixed in Maya with the tools announced for the 2015 version.
1. Choose seams in Maya and cut up
2. Send obj to ZBrush (note ZBrush won't accept ngons)
3. Open in ZBrush and use ZPlugin - UV Master. And Auto Unwrap
4. Send back to maya and transfer the UVs onto the original Object with ngons
5. Rearrange UVs (if required)
6. Use the hypergraph to connect the UVs onto a skinned mesh without affecting history (if required)
We use Maya to prep our UVs by choosing seams and ZBrush to Unwrap. Then come back to Maya to tweak UVs once they've been unwrapped.
Maya unfortunately is not great at auto unwrapping, Zbrush has a great auto unwrapping tool built into it, possibly the best around for a one click solution.
Blender (free program) Workflow
• MAYA TO BLENDER / For UV Texturing
Presenter: Andrew Silke (Avatar, Harry Potter, Gravity)
Website: www.create3dcharacters.com
Facebook Daily Blog: / create3dcharacters
Software: Maya 2014, ZBrush4r6
Смотрите видео Intro: Easy UV Unwrap (Maya ZBrush UVs 1/8) онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь andrew silke 30 Октябрь 2013, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 53,278 раз и оно понравилось 346 людям.