General note: condor currently has an interaction that makes any blimp popped by the tower spawn only 1 child. Any time this happens, 3 ceramics worth of pops (204) get removed from the alchemist and get added to the condor. Therefore, the majority of the work in the early 80s was avoiding any blimps being popped by condor - as you can tell by my final pop counts, even a couple instances of this happening would be lethal. My workaround to this was to glue storm the early blimps and try to take a few of those down while then glorming only the BFB (but not MOAB) layers of the rest in order for the MOABs to reach the condor at high hp. I also staggered the fortifieds on 82 so that one glue storm could take out all the newly dragged MOABs from condor as well as pop the fBFBs down to fMOABs.
79 - Consistent ability usage, try to target alch attacks on rainbows when glue storm is active and try to dodge rainbows when there are unglued bloons on screen.
80 - Trivial round
81 - Burst down some BFBs to ceramics early, stay patient with the rest until condor drags them back
82 - Similar strategy as 81 but leave the fortified BFBs to be popped later
83 - Heavily luck based, I basically just tried to get the alchemist main attack to do as much damage as possible
84 - Merged 1 gyrfalcon so that condor reaches 17 power and can drag 3 MOABs at once. Similar strategy to 81 but focused on the MOAB wave first.
95 - Burn all rejuvs to get 3 sabos. Glue storm early is actually bad since it somehow disables relentless - I'm still unsure as to why this happens. I think any blimps with prior damage before getting glue stormed can't be affected by MOAB glue but that's just a guess. Built up a wall of road spikes in the back to create a stun barrier as anything that reaches that point will get stunned by relentless. This allows easy exit cleanup whilst also saving as many pops as possible.
100 - Genie timing is important. I needed it to start moving away from the DDTs as soon as the BAD popped so chili can soak up as much damage as possible against the DDTs before genie inevitably returns to the top of the map. Also pickled genie so it shoots slower. But I don't think it was needed (still pretty funny though).
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