Physics Engine. I decided to make my own my goal was to create a physics engine that can handle stuff that Unity usually does for you like rigidbodies!
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I created my own physics engine. I tried to make it as much like unity so that I can flex and show others that I can actually do something in my life. I created features like colliding objects, velocity, acceleration, gravity and much more. I spent a lot of time working on my rendering engine to allow me to draw 2D and 3D shapes on the screen. I got inspired by jdh and Dani to start making videos again so here is this. Also I ended up submitting this project for my university assignment and somehow actually passed lol.
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