Making a Graphics Engine. Since you guys loved the video about me making a graphics engine I made it again but better. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more! I also will be using OpenGL rather than DirectX11 ( which is what I used last time)
Me Making a Physics Engine: • I Made A Physics Engine
➤My Links:
Discord: / discord
Instagram: / gabzxd
Twitch: / officialzyger
Twitter: / zygerdesigns
Patreon: / zyger
➤Music Used
1/2 by x髥莏 - • 1/2
BattleBlock Theater Music - Menu Theme Extended by The Behemoth, Big Timber Studio - • BattleBlock Theater Music - Menu Them...
Rhythm Thief OST DISC1: 01 Phantom R's Theme 怪盗Rのテーマ - • Rhythm Thief OST DISC1: 01 Phantom R'...
Your Love Is a Drug-
• Your Love Is a Drug
Terraria Music - Alternate Day -
• Terraria Music - Alternate Day
Bach-Cello-Suite by Philip Milman - • Cello Suite - Bach [COPYRIGHT FREE]
Fashion, But Kinda Sad · Pedro Silva - • Fashion, But Kinda Sad
Winter - Vivaldi - • Winter - Vivaldi [COPYRIGHT FREE]
Welcome to the NHK - Harmonica Song - • Welcome to the NHK - Harmonica Song
Summer Sky and Homework, Takahashi Takashi - Calm BGM
• Summer Sky and Homework, Takahashi Ta...
➤Resources Used
Low Poly Grass Pack 3D - https://www.turbosquid.com/3d-models/...
Low Poly Tree Sample - https://www.turbosquid.com/3d-models/...
Grass Textures - https://opengameart.org/content/30-gr...
Banjo-Kazooie Snorkel Model - https://www.models-resource.com/ninte...
OpenGL - https://www.opengl.org/
➤Similar Videos:
jdh - Making my web game engine - • Making my web game engine
Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - • I Made a GAME ENGINE in 30 HOURS! (fr...
n8dev - I Made My Own Game Engine - • I Made My Own Game Engine
Zyger - • I Made a Graphics Engine
➤Ignore:
I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.
#gamedev #zyger #gameengine
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