Graphics Engine. Since you guys loved the video about me making a physics engine I made this. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more!
Me Making a Physics Engine: • I Made A Physics Engine
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I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.
#gamedev #zyger #gameengine
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