Review of SMV CC-67 Italian tank destroyer of the eighth level, World of tanks game. In this video, a full-fledged Semovente CC-67 guide, I INDOMITO together with you will analyze how to play the CC-67, study the best equipment for the SMV CC-67, correctly arrange the perks for the Semovente CC-67 crew, consider the tactical and technical characteristics of the CC-67 , let’s look at the SMV CC-67’s armor and other characteristics of this tank destroyer.
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Today in the guide we will talk about the upgradeable Italian tank destroyer level 8 SMV CC-67!
I’ll immediately make a reservation that we are considering the SMV CC-67 only with the 120/59 gun. The vehicle is stated to have alternative guns, but the second 105/75 has disgusting armor penetration, so it is very strange to consider it top-end.
So, like the entire branch from levels 7 to 10, the tank has similar performance characteristics and style of play. An excellent weapon, coupled with good frontal armor, but with poor side armor, poor accuracy and general slowness. The vehicle is designed for close-range play, despite the fact that it is a tank destroyer. The tank also has a kind of drum, where the CD of the entire drum is quite fast, but between shots it is slow. However, reloading between shots inside the drum is faster than other cyclic weapons with the same alpha.
Unlike self-propelled guns of other nations, this vehicle boasts a fast magazine reload and at the same time, the potential for causing significant one-time damage is not limited by the long CD inside the drum.
As you can see, the SMV CC-67 has two guns to choose from:
120 mm – has higher one-time damage and armor penetration, but is significantly inferior in accuracy and reload time. The premium projectile is cumulative.
105 mm is more stable in terms of causing damage, but it looks rather bland and the car doesn’t really stand out with it. Premium projectile - subcaliber.
Both guns have a loading drum for 3 rounds, most likely the 105 mm will be pre-top in the upgrade tree.
The safety margin is small as for an assault tank destroyer, so it’s not worth getting into trouble at the beginning of the battle. In general, it is necessary to note the strong frontal armor - 260 mm with the minimum dimensions of the commander's cupola deserves respect. If you hide the NLD, then in a positional firefight the SMV CC-67 will give your opponents a hard time.
At the same time, she has quite reasonable mobility, which will allow her to work from a medium distance at the beginning of the battle, and then move to the front line (in case of a successful battle) or roll back to protect the base.
Still, the specific power and maneuverability are closer to “mediocre”, we’ll look at the ground resistance later, but it’s already clear that you shouldn’t expect high speeds and you need to be prepared for the fact that any mobile vehicle can spin it.
A noticeable disadvantage is the viewing radius - 350 meters. Therefore, you should push the direction carefully; the likelihood of being the first to detect the enemy is minimal. The communication range is also extremely low - 525 meters, but most likely it will be increased by the time of release.
Advantages and disadvantages of SMV CC-67
We’ve figured it out in general terms, highlighted several strengths and weaknesses of this machine, and now let’s add some specifics and break everything down point by point for clarity.
Pros:
• Drum;
• UVN;
• Alpha.
• Penetration.
• Small dimensions of the tank.
Minuses:
• Accuracy;
• Reservation of the sides of the tank;
• Margin of safety;
• Dynamics.
• Combat turret.
• Dense arrangement of internal modules.
The tactics of playing on this machine are determined by the technical characteristics. This is a melee tank destroyer, not a bush sniper. Therefore, you need to play accordingly - ride with allied TTs on the flank and support them by distributing a drum from our excellent melee weapon. That's it, profit!
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