Review of Object 780 Soviet heavy tank of the tenth level, game World of Tanks. This video contains a complete guide. 780, I INDOMITO together with you will figure out how to play the Object 780, we will study the best equipment for the Object 780, we will correctly arrange the perks for the Object 780 crew, we will consider the tactical and technical characteristics, we will tinker with the reservation Ob. 780 and other characteristics of this tank.
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Time codes:
01:01 Reservation Object 780
04:42 Cannon gun Object 780
05:07 field modernization of Object 780
05:49 equipment Object 780
06:09 crew perks Object 780
07:26 replay of the battle Object 780
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A promotional tank prepared in honor of the “Decade” of World of Tanks, but reaching players only in 2022. The Soviet “Progetto” with a rocket cannon and ricochet armor is ready to compete for the title of future imba in random.
Greetings, tankers! With you INDOMITO and a review of the Soviet level 10 heavy tank Object 780 in World of Tanks. Let's see what it is like compared to other Soviet promotional tanks and how it differs from the pumpable ones. You can get it for the first time by assembling it at the Design Bureau.
Object 780 did not go beyond sketches and mock-ups in the early 1960s. In fact, it was a development of Object 775, which had already actually been built and tested. The new model was planned to be equipped with a 125 mm cannon launcher, i.e. it could fire both conventional shells and rockets.
The tank is equipped with a 130 mm gun with a single damage of 530 units. The basic shell is armor-piercing with 263 mm of penetration, and as a special sub-caliber it is 311 mm. In general, this is a good combination, enough to break through most opponents encountered in random situations. Perhaps some “thick-faced” tank destroyers will cause difficulties or “cheeks” of the Maus and E100.
The accuracy is one of the best among the heavy weights of the USSR - 0.34 per 100 meters, but the aiming speed allows you to quickly aim at the target - 1.92 seconds. The long reload time of 13.71 seconds is disappointing, which entails low damage per minute of 2320 units.
Vertical guidance angles are -7...+17°, so it can play on small slopes and, in general, playing on the terrain is quite comfortable, especially for a Soviet heavyweight.
The safety margin is rather low by the standards of level 10 TTs - 2200 units. But armor is clearly the strong point of this vehicle. The cast turret with 300 mm of armor in the forehead provides reliable protection against most shots. The NLD is raised high, so when trying to aim it, the enemy’s projectile will often “dig the ground.” The VLD has large armor angles, so it will often catch ricochets and non-penetrations. The caterpillars will most likely not allow damage to pass through.
So don't let the nominally low armor value be misleading, a skilled player will be able to correctly use rational armor angles.
Where to penetrate Object 780?
There are, of course, some flaws here, otherwise it would be too awkward:
hatches are being made in the tower, although it is difficult to target them;
in the wedge the tank is very vulnerable, the VLD then loses all its alignment and easily breaks through;
The NLD also penetrates, but it is rebound and depends on the angle of entry of the projectile.
The main thing when tanking with your body is to stand at an acute angle, if you turn it up a little, and not to climb “backward” onto the hills, lowering the VLD and thereby exposing it at a right angle.
Object 780 has a small mass of 49 tons, so ramming with classmates is strictly contraindicated for it. Specific power of 17.47 hp/t allows acceleration to 45 km/h. The indicators are not the best, but you can’t call it slow either. It can boast of the best stealth among its Soviet classmates due to its low silhouette. Review 410 is just the ultimate dream for advice, it's nonsense.
ADVANTAGES AND DISADVANTAGES
After a detailed acquaintance with the tactical and technical parameters of the vehicle, we can highlight its strengths and weaknesses in order to better understand its capabilities in battle.
Advantages:
one-time damage;
quick mixing;
good accuracy;
rational armor angles;
comfortable UVN;
good dynamics;
excellent stealth coefficient as for a TT;
excellent viewing radius.
Flaws:
weak nominal reservation;
long recharge;
low DPM;
low armor penetration with a gold shell;
low mass, as for a cord;
high criticality of the modules due to the dense layout.
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