Fight on Progetto M40 mod. 65, 10K damage. Overview of Progetto M40 mod. 65 Italian medium tank of the tenth level, the game World of tanks. In this video, a full-fledged progetto 65 guide, we will analyze how to play Progetto 65, we will study the best equipment for Progetto M40 mod. 65, let's correctly arrange the perks for the crew of the progetto 65, consider the performance characteristics of the Progetto 65, turn the armor of the Progetto M40 mod. 65 and other characteristics of this tank.
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Today we will talk about the new medium tank in World of Tanks, which is also the first top vehicle of the new nation in the game. Today in the guide we will talk about the new Italian level 10 CT with new reloading mechanics - Progetto M40 mod 65!
You should immediately pay attention to the fact that our Italian, although he is armed with L7, has a one-time damage of only 360 units, this figure is found only in some level 10 LTs. Also, the Progetto M40 mod 65 in WoT has very good LHV of -9 degrees, which will inexpressibly add comfort to the game on this tank. Good visibility and maximum speed will allow you to comfortably move around the map and take advantageous positions. But our Italian does not have so much HP, 1900 hit points will make you behave carefully on the battlefields of World of Tanks.
The gun is reduced in 2.01 seconds, and the accuracy is 0.32, which, compared to classmates, is not the best performance, but quite solid. The turret traverse speed is rather low 37.55 ° / s. Elevation angles are comfortable -9…+20°, which allows you to play from the terrain.
The main feature of this tank, due to which it dominates in randomness, is the mechanism for reloading the drum for 4 shells. Unlike conventional drum tanks, it does not have to be fully reloaded after a shot, but it is possible to reload the missing shells.
At the same time, the last projectile is reloaded the fastest, and with each missing projectile, the reload time increases. Thus Progetto 65 combines two firing modes: cyclic and drum.
But with all this, he has the smallest DPM among all ST 10 - 2253 units. This is due, as we have already said, to one-time damage and the fact that the reload time of the last projectile is 9.6 seconds, which is a long time.
The armor of the Progetto M40 mod 65 leaves much to be desired 50 mm in the front of the hull will hardly save our tank from penetration even when playing against 8 levels, to say nothing of the game. With the armor of the tower, things are better than 120 mm in the frontal projection will allow us to catch non-penetration and ricochets at least periodically playing from it.
And we came to the main feature not only of this tank, but of the entire Italian nation as a whole - the drum reloading mechanism at high levels. The bottom line is that we can play both in a firefight on CD after each shot, and using the entire drum at once. The bottom line is that the fewer shells in the store, the longer it takes to reload, and the more - faster. So, depending on the situation, we can use 4 projectiles from our drum in different ways. But it is also worth remembering that the alpha strike is only 360 units. Yes, and of course, you should pay attention to the armor penetration of shells, and it is very good - 268 for BB and 360 for CS, but it is worth remembering that you still cannot mix shells inside the magazine. But the accuracy and speed of information leave much to be desired, which is why it will sometimes be difficult for the Progetto M40 mod 65 to play the role of a sniper.
Advantages and disadvantages of Progetto M40 mod 65
In general terms, we figured it out, identified several strengths and weaknesses of this machine, and now we will introduce a little specificity and break everything down into points for clarity.
Pros:
• Drum recharging system;
• Good maximum speed;
• Good dynamics;
• Good overview;
• High armor penetration of the gun.
Minuses:
• Low DPM;
• Poor accuracy;
• Poor tank armor;
• Small margin of safety;
• Not high one-time damage.
The tactics of actions on this tank in World of Tanks, in general, will not differ from the game on a classic medium tank, but with one caveat - sometimes we can distribute as many as 4 shells at our opponent in a row. Another thing is that when playing on a tank with the reload mechanics, the cooldown of the entire drum lasts for a very long time, and here, you need to take into account some aspects - is it worth giving out a whole drum and leaving for a long reload, or is it possible to give out 1-2 shells, causing less damage, but keeping more or less fast CD shots.
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