How to Think like a Designer to Improve your Mental Health | Game Design and Beyond

Опубликовано: 01 Январь 1970
на канале: YagmanX
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📺Game Design Terminology you NEED to know:    • Design Terminology you NEED TO KNOW |...  
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‼List of Design Terms mentioned (one of them is slightly wrong in the vid, can you guess which?)
Uniformity: Adherence to a set of principles or style guidelines to create a cohesive look and feel
Signifier: Something that represents an objects underlaying concept or meaning
Feedback Loop: Used to enhance or buffer changes that occur in a design's system
Feedback: When an object responds to a user to let them know what action they just took
Affordance: The design aspect of an object which suggests how it should be used
Perceived Affordance: The users understanding of an object and its uses based off their own experiences.
Commonality : Something that is consistent across all types of the same object
False Affordance: Perceived affordances which do not align with what the objects uses truly are.
Salience: A part of a visual design that is partiucularly notable and garners the most attention.


I have been wanting to make this video ever since I uploaded 'Design Terminology you NEED TO KNOW'. It has been very helpful for me to learn how to adapt design thinking to my everyday life as well as within my career, so I created this video to help you do the very same!

Design thinking can help us become more analytical and less critical of ourselves and others, which has very much helped my own mental health and possibly it can also help yours as well. Do you have any examples of design thinking in your every day life? Share with us!

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00:00 - Intro
00:31 - How To Think like a Designer Every Day
04:40 - How Design Thinking Boosts Mental Health
09:14 - Outro
09:38 - Thank you


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