Utility AI is a technique gaining more and more popularity in gamedev. It gives developers a lot of freedom in defining complex behaviors. However, too much freedom can be overwhelming and complex utility systems can be hard to reason about. In this talk, speaker propose a systematization of Utility AI design process. You can draw parallels between tree-like utility evaluator structures and clauses in fuzzy logic (given some limitations). This approach allows us to more easily reason about behavior patterns and transform ideas expressed in a natural language into a full-blown AI configuration.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #behaviors #gameai
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