How to generate Pixel Perfect 2D levels in Godot 4 with the help of Generative AI - Mat Rowlands

Опубликовано: 29 Май 2024
на канале: Game Industry Conference
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In this session you will learn how to setup a Godot 4 project for Pixel Perfect levels, and deal with resolution scaling and fixing jitter, using a simple 2D platformer as the basis for our demo. We'll take our TileMap level design and see how to render it off as a template using GDScript. We'll go on to use this custom template to drive Generative AI Diffusion models to generate limitless background art aligned to your level design, for testing new concepts and styles quickly with a high level of fidelity.

Talk recorded at Game Industry Conference 2023!

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