In this Godot 4.1.3 tutorial, learn how to create dynamic and fully destructible environments and terrain in Godot with this in-depth tutorial! In this video, we'll explore the essential components needed for a fully interactive world. Starting with a gridmap setup and tile placement, we delve into the code that powers this system, combining elements from my gridmap and FPS tutorials.
Discover how to track bullet collisions accurately using raycasts, ensuring precise destruction of tiles. We tackle the challenge of determining the exact tile hit by utilizing collision normals and learning to manage gridmap coordinates.
Get the project files: / destructible-93371213
Discord: / discord
Itch: https://legiongames.itch.io/
Twitter: / legiongames1
Instagram: / legiongames1
This project includes 3D models and art assets made by third parties.
1. Cube World Kit by Quaternius - https://quaternius.com/packs/cubeworl... License: CC Public Domain https://creativecommons.org/publicdom...
2. Steampunk Rifle by Jake Sharp - https://poly.pizza/m/1aBSH8_oopt License: CC Attribution https://creativecommons.org/licenses/...
3. Steampunk Rifle by akselmot - https://skfb.ly/6WRr7 License: CC Attribution https://creativecommons.org/licenses/...
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