In this Godot 4 3D tutorial we’ll be taking a look at the vehicle body node in Godot and exploring how it can help us create a complete racecar controller for a Godot racing game. This tutorial will include an overview of the settings for both VehicleBody and VehicleWheel nodes that can help you tune you car and suspension to your liking, as well as all of the code you would need to set up your car, and a walkthrough of creating a racing camera system with a follow camera. I'll be using my night city map I made for this tutorial using Kenney assets.
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Assets:
City Kit (Commercial) by Kenney - https://www.kenney.nl/assets/city-kit...
City Kit (Roads) by Kenney - https://www.kenney.nl/assets/city-kit...
Nissan GTR by David Sirera - https://poly.pizza/m/a_HKCtYAv2W
If you use the car model that I used you will need to change the wheel origins in Blender to make sure that they are centered on the wheel meshes.
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