Review of the IS-7 Soviet heavy tank of the tenth level, game World of Tanks. In this video there is a full IS7 guide, I INDOMITO together with you will analyze how to play the IS-7, we will study the best equipment for the IS-7, we will correctly arrange the perks for the IS-7 crew, we will consider the tactical and technical characteristics, we will play with the IS7 armor and other characteristics of this tank.
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Time codes:
00:36 Booking IS-7
02:13 Cannon gun IS-7
02:47 field modernization of IS-7
03:37 IS-7 equipment
03:55 IS-7 crew perks
05:26 replay of the IS-7 battle
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What was the first tier ten tank that appeared in the hangar of most players? A vehicle that became an icon of Soviet technology in the game World of Tanks. The legendary seven – IS-7.
This tank has a good viewing radius of 400 meters. This indicator will be useful in battle, but if desired, it can always be modified with additional equipment.
Vehicle weight – 68.19/70.95 tons. Quite standard indicators for a heavy tank. The engine power here is 1200 horsepower. These indicators together give a specific power result of 17.6 hp/t.
The maximum speed shows an excellent result, considering that this tank is heavy - 59.6 km/h. Reverse speed with an indicator of 15 km/h.
This tank has good dynamics, which allows you to easily change the direction of movement in battle.
We have a worthy weapon in our hands, the correct use of which will bring a lot of pleasure.
Let's start with the fact that this tank's alphastrike is not the best among its classmates, but it is quite good: 490/490/640 units.
The rate of fire of the IS-7 is low: 4.38 rounds per minute. But comparing with other heavy tanks of level 10, we see that most of our classmates have a similar problem. In terms of damage per minute, we are almost within the average range – 2,145 units.
Armor penetration is modest: 250/303/68 mm. With such indicators, it is always advisable for a vehicle to carry about ten gold sub-calibers.
The tank's accuracy is also poor. The spread over 100 meters is large here - 0.40 m, the convergence is long - 2.90 seconds, and stabilization is poor. The gun tilts down only 6 degrees, which in no way guarantees us a comfortable game.
The armor of the tank is heavy and interesting. There is a specially shaped tower installed here, which allows you to adequately hold the defense. The strength of the tank is determined by 2,400 units.
Hull armor - 150/150/100 mm, turret - 240/185/94 mm.
The shape of the frontal projection is called the “pike nose”. This happened due to the fact that if you stand the car head on, you will see two “cheeks”, a mechanical drive inspection bar at the top and a lower armor plate at the bottom. By the way, the “cheeks” are less penetrable than the lower part of the frontal projection or observation deck.
It is recommended to place many tanks sideways at an angle of 45 degrees in order to hide the most vulnerable areas as much as possible. By standing in this way, we open only one of the “cheeks” to the enemy, which is not very dangerous. However, you should always remember that the ammunition rack is located in the frontal projection, and shooting through them can slow down the reloading of the gun.
The presence of screens is also pleasing, and the fact that narrow screens are often not penetrated by cumulative projectiles is a definite plus.
ADVANTAGES AND DISADVANTAGES
Having identified the characteristics of the TT, we can begin to systematize all the knowledge gained. Let's look at the main strengths and weaknesses of the IS-7.
Pros:
tower reservation;
interesting hull armor;
good dynamics for a TT;
viewing radius.
Minuses:
large scatter;
small penetration parameters;
stabilization;
long mixing.
Thus, we see that the main advantages of the tank are in the armor, and the disadvantages are all contained in the weapons part of the TT.
HOW TO PLAY IS-7
The IS-7 is a heavy tank that is easy to control at short and medium distances. So, our wide spread will not cause inconvenience. The tank’s tasks are to tactically push through the enemy’s flanks, cause damage, and also protect the “abandoned” flanks of the allies.
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