Maya face rig script

Опубликовано: 01 Февраль 2020
на канале: TunaRig
39,512
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Maya Facial rigging tools - Tuna Facial Auto RIG


Product
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Website : https://www.hj-td.com/tools
https://gum.co/UflXll

Hello. Everyone
I am Technical Animator.
Introducing the Facial Auto RIG tool, the first of its kind in the Tuna series.

The existing blend shape FACS-based rigging method is very good in quality and features, but I thought it was time-consuming and expensive in the manufacturing process especially for individual users.

So I decided to develop this tool at the end of my consider.
This tool is for Maya and only works as a joint. However, the movement of each joint was designed for FACS based muscle movement.
Of course, it's not incredibly perfect compared to the existing FACS blendshape RIG or actual real face.
But if you use this tool, even individual users can easily do high quality facial rigging.

You can also control the degree to which other controller's movement is affected by the follow attribute to match the actual facial muscle usage of the character, even after rigging the character's face.

In addition, we are currently developing a PSD which is work with BlendShape and with this tool. and Wrinkle map module also too.

Oh, thanks to the authors for providing a great 3d models.
3D Model_1 : CGTrader.Short Hair Realistic Man
Author: 3DShare
3D Model_2 : CGTrader.Game Animation Ready Male Face
Author: pokerjarny
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Features
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-Facial set Option(Lip, cheek, Nose, Brow, Eye, Oral)
-Joint Auto Match Position
-Rebuild Ctrl & Skin
-Symmetry joint (Non-symmetrical possible)
-Auto Skinning(registered vertex based)
-Set Max Influence value
-Save Settings, Load Settings

-Follow Ctrl System (The degree to which the controller controls another controller)
-Various controller uses (Primary, Secondary, FK, Master Ctrl)
-Lip Zipper, Eye Blink ,Eyelid follow, Eye world target
-Lip Thickness system
-Lip FACS Ctrl

-Neck joint connection
-Copy Neck skin
-Set to Bind pose
-Bake and Export for game data

-Tuna Facial Picker

-Guide Document, Joint Location

sorry for the bad english :)



Tutorial Link
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(1)Preparation for Character Facial Rig_Seperated skinned mesh

   • maya tuto - (1)Preparation for Charac...  

(2)Set up Facial Rig with Tuna Facial Rig

   • maya tuto - (2)Set up Facial Rig with...  

(3)Set up Facial Auto Skinning_[1]registeration vertex

   • maya tuto - (3)Set up Facial Auto Ski...  

(3)Set up Facial Auto Skinning_[2]registeration boundary

   • maya tuto - (3)Set up Facial Auto Ski...  

(3)Set up Facial Auto Skinning_[3]Sequential Skinning

   • maya tuto - (3)Set up Facial Auto Ski...  

(4)Attach Neck and Body include neck skinning method

   • maya tuto - (4)Attach Neck and Body i...  

(5)Rebuild Facial Rig_[1]Edit Joints position

   • maya tuto - (5)Rebuild Facial Rig_[1]...  

(5)Rebuild Facial Rig_[2]Edit Joint reduction

   • maya tuto - (5)Rebuild Facial Rig_[2]...  

(5)Rebuild Facial Rig_[3]Edit Joint extending

   • maya tuto - (5)Rebuild Facial Rig_[3]...  

(6)Facial Manager Export animation, Efficient features

   • maya tuto - (6)Facial Manager Export ...  


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