This session includes a basic explanation of the metahumanSet tool.
00:35 - remove tweak data before body rigging process
01:35 - metahumanSet tool instructions
02:09 - about 'selected copy ref and attach mesh'
03:05 - auto align to reference joint
03:31 - adjust wrist joint's rotate orientation first
04:59 - adjust joints using 'D' key
05:58 - adjust ankle joint's rotate orientation secondly
07:32 - mirror options for joints auto alignment
07:48 - cautions of the 'view ref joint list for match'
08:16 - unchecked all main body ref joints
09:40 - about 'All jnts Axis Align Setting' (very important)
10:07 - up Vector Joint orient Align with 'All jnts Axis Align Setting'
11:30 - mirror Object(up vector object) with 'tunaUtils(Mirror Multi Objects')
14:28 - reset Joint Rotate (very important)
15:07 - reposition Offset Corrective Joints
16:16 - set Current Pose to Init Pose Ue RBF Nodes (very important)
17:55 - apply Skin with 'Auto Skin Load'
Before making any changes with poseWrangler, there are three critical steps that must be followed. If you don’t perform these steps first and proceed to use poseWrangler, poseWrangler tool may become riddled with bugs.
1. First, align the axes using 'All jnts Axis Align Setting'.
2. Then, use Reset Joint Rotate to set the rotation values to 0.
3. Finally, press the 'Set Current Pose to Init Pose Ue RBF Nodes' button to ensure that poseWrangler recognizes the current pose as the default pose.
It may be confusing or difficult at first, but if you take it step by step, you'll become familiar with it. :)
If you have any questions, please conctact : [email protected]
If you are curious about our custom metahumans, please refer to the links below.
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Product Page
https://tuna-rig.com/index.php/produc...
https://artstn.co/m/Re0yk
Your Character to MetaHuman
• Your Character to MetaHuman (Keep Ori...
Customized Metahuman Services
https://tuna-rig.com/index.php/metahu...
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