TunaMetaPack - Mesh Edit Process [Part 2] All LODs & Other Meshes with meshWarp

Опубликовано: 07 Сентябрь 2024
на канале: TunaRig
499
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If you already have the Metahuman Topology Combined Mesh (Head + Body) for your character based on LOD 0, you can start watching from this lecture.
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This session includes a basic explanation of the MeshWarp tool.
Try applying it in various situations :)

The batch list that automatically splits the head and body is included in the "metahuman_vertex_set.json" file, which has been placed in the meshWarp folder

UPDATE NOTE 1.2v
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For 1.2v, refer to the folder below
/Documents/tunaRig/unreal_uasset

Starting with Update 1.2, a tab has been added to automate the entire LOD generation process. See Update 1.2v note.
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You can open and use this file with the meshWarp tool.

Create All LODs Part
00:25 - split or combined meshes features in meshEdit Tool
01:13 - split combined mesh feature in meshEdit Tool
02:06 - two check boxes to make it normal seam invisible (the combinedMesh must have smooth normal before that)
03:51 - generate all LODs at once in meshWarp
04:20 - warp with 'UV' mod in meshWarp (assuming all meshes have the same uv space)
05:00 - delete unused meshes (you must turn on visibility for all results before remove)
05:22 - correct name alignment for your meshes
05:50 - batch split combined mesh command list in meshEdit Tool
07:40 - batch split combined mesh for all LODs (included a 'json' file for the process)

Create Additional Meshes Part
10:33 - how to create additional meshes for the face
10:58 - use the original mesh as a reference for your additional meshes
11:44 - create additional meshes using meshWarp
12:38 - utilized channel attribute for your additional meshes
12:57 - 'proximity Wrap' smooth attribute first for your additional meshes
13:29 - modify scale percent to adjust the size of the additional meshes
15:57 - bake meshes before manually modifying them
16:18 - manual adjustment for your additional meshes
16:44 - the phenomenon of the eyeball being pierced other meshes
17:04 - rotation test for your eyeballs
17:44 - how to manually mirror eyeball to other side(match vertex id)

19:58 - organize the meshes you create

If you have any questions, please conctact : [email protected]

If you are curious about our custom metahumans, please refer to the links below.
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Product Page
https://tuna-rig.com/index.php/produc...
https://artstn.co/m/Re0yk

Your Character to MetaHuman
   • Your Character to MetaHuman (Keep Ori...  

Customized Metahuman Services
https://tuna-rig.com/index.php/metahu...
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