We often struggle to describe the architecture of our games, even though we know the ins and outs of the code we wrote. They built this pretty ECS code just to name it ‘technical debt’ after 2 years. What’s wrong with our perception of architecture, and why is it so hard to talk about it? And what does it all have to do with buildings? In this talk he’ll try to guide you through the misconceptions and flaws we build into our systems from the design phases, then show you how to communicate our ideas through architecture and how to make informed decisions when building your game.
Talk recorded at Game Industry Conference 2023!
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