Hi everyone!
For this video, I show how to prepare the low poly model to be exported, Soften Edge first (Mesh Display), Then do a Automatic UV unwarp to it, then export as obj.
*Friendly Reminder, creating a High Res projection of details onto a Low Res Map and model, both the position and size of High and Low Res model must be the same. Very sensitive to the projection.*
In XNormal, import the High Res into the High Res Mesh, Low Res to Low Res, Baking Options I on Height Map, Normal Map, Ambient Occlusion map, export to source images folder, and all in 4k. Then I can generate the maps.
I don't need to On High Poly Vertex color since I am not using polypainting this time, and the ray distance calculator is to have a much more accurcate result. In the case of this model, it is fine so I don't need to do the extra calculation this time.
Materials this weeks in a zip file:
https://drive.google.com/file/d/1Lssm...
This video is part of a playlist- click this link for the video:
• 17-1 Using Retopology & Decimation Ma...
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Link to Alfred's Custom UI Interface, Hotkeys, Brushes, Hotkey setup: https://drive.google.com/file/d/1nXY0...
Link to JPG image Overview of Alfred's Hotkeys setup:
https://drive.google.com/file/d/1_7YR...
Link to the video where you can see how Alfred's Custom UI / Hotkeys are configured:
• 1-1 Loading Alfred's Custom UI Interf...
Link to Download PureRef: (Free and Great Image reference software)
https://www.pureref.com/download.php
#Xnormal #Maya #ProjectionMapping
Смотрите видео 17-7 Exporting Low Poly Mesh, Project HighRes to LowRes Detail using XNormal, Soften Edges, Auto UV онлайн без регистрации, длительностью часов минут секунд в хорошем качестве. Это видео добавил пользователь Alfred Zhuo 07 Сентябрь 2020, не забудьте поделиться им ссылкой с друзьями и знакомыми, на нашем сайте его посмотрели 213 раз и оно понравилось 7 людям.