It's been a rough couple of weeks for everyone who uses Unity as the company recently announced a rather egregious new pricing strategy with a "Runtime Fee" proposal. Due to a tonne of rather aggressive feedback from the majority of the game development community, they have now walked back most of their policies into something much more "acceptable".
I wanted to take a moment to give an update on this whole mess and what this means for myself and the channel going forward.
Mike's Channel: • Unity Run-time Fee Controversy
Additional Info:
Freya Holmer's Reddit Post - / clarifying_a_few_things_regarding_the_meet...
Marc Whitten's Open Letter - https://blog.unity.com/news/open-lett...
Jason's Chat With Marc - • Unity Create President answers 24 Que...
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