44.1 kHz vs 48 kHz: Dangers of Audio Sample Rate Mismatch (Game Audio Bytes #2)

Опубликовано: 11 Январь 2022
на канале: Adam Sporka
5,609
111

PSA: Be mindful of the sample rate (sampling frequency) you use for your audio production and in your game audio engine. A mismatch can go unnoticed and will ruin your project.

Edit: This video is not about high-end music studio production pipelines, those sometimes use specific settings and often much higher sample rates, 96 kHz and even more. The context is general game audio development.

0:00 Introduction
0:59 Interactive exercise
1:28 Clip #1
1:53 Clip #2
2:16 Clip #3
2:44 Clip #4
3:13 Clip #5
3:27 Clip #6
3:50 Clip #7
4:14 Clip #8
4:35 Clip #9
5:02 Clip #10
5:22 Answers (clicking here spoils the exercise)
5:54 How come it's even possible?
6:08 Real-world examples of unchecked mismatches

Music sources:
Kingdom Come: Deliverance OST (https://kcdsoundtrack.com)
The Wasteland Wailers' music (https://open.spotify.com/artist/4BZsh...)
My SoundCloud (  / adam_sporka  )

Keywords: #gameaudio, sample rate, sampling frequency, infrastructure, project setup, 44100 Hz, 48000 Hz, bloopers, exercise


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