PSA: Be mindful of the sample rate (sampling frequency) you use for your audio production and in your game audio engine. A mismatch can go unnoticed and will ruin your project.
Edit: This video is not about high-end music studio production pipelines, those sometimes use specific settings and often much higher sample rates, 96 kHz and even more. The context is general game audio development.
0:00 Introduction
0:59 Interactive exercise
1:28 Clip #1
1:53 Clip #2
2:16 Clip #3
2:44 Clip #4
3:13 Clip #5
3:27 Clip #6
3:50 Clip #7
4:14 Clip #8
4:35 Clip #9
5:02 Clip #10
5:22 Answers (clicking here spoils the exercise)
5:54 How come it's even possible?
6:08 Real-world examples of unchecked mismatches
Music sources:
Kingdom Come: Deliverance OST (https://kcdsoundtrack.com)
The Wasteland Wailers' music (https://open.spotify.com/artist/4BZsh...)
My SoundCloud ( / adam_sporka )
Keywords: #gameaudio, sample rate, sampling frequency, infrastructure, project setup, 44100 Hz, 48000 Hz, bloopers, exercise
Watch video 44.1 kHz vs 48 kHz: Dangers of Audio Sample Rate Mismatch (Game Audio Bytes #2) online without registration, duration hours minute second in high quality. This video was added by user Adam Sporka 11 January 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 5,609 once and liked it 111 people.