Topic: Unreal Engine 5.3 - Texture Bombing / Splatting (HLSL)
In this video we take a look at how to make repetition in tileable and repeated textures less noticeable in Unreal.
We will also take a look at how to use Custom Nodes and HLSL to create our own material node to Place a Texture a Number of Times in a Loop while also Randomizing its Scale, Rotation, Offset and Color.
This gives us a way to create many different types of Patterns, Animations, and Complex Effects within our Materials in Unreal Engine or any Game Engine using HLSL Code.
This Video Covers
- HLSL in Unreal
- Loops in HLSL
- Texture Sampling in HLSL
- Texture Bombing Node in Unreal
HLSL Learning Series:
• Unreal Engine 5 - Technical Shading W...
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Tags:
Computer Graphics, Splatting, UVs, HLSL, Loops, Technical Shading in Unreal, Pseudo Random, Random Values, Seeds, Seamless Tileables, Seamless Textures
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