Unreal Engine 5.3 - Sticky Triplanar Projection/Mapping Tutorial
Topic: Triplanar Mapping In Unreal - Step By Step Tutorial
In this video we take a look at setting up Triplanar Mapping/Projection, the ability to project textures on to surfaces regardless of UVs in Top, Front and Side angles. This can be useful for Landscapes, Environment Pieces, or Masking Snow or Dirt and Grunge on top of UVs.
Other Nodes to do a similar effect can also be used, these nodes are
WorldAlignedTexture
WorldAlignedNormal
This video also explores how you can make these Projections stick for simple Translate or Movement of the objects as well.
For Object Based Triplanar Which Will Support Rotations Make The Following Modifications:
1. Connect Absolute World Position Node to a Transform Position Node (World Space To Local Space)
2. Connect the VertexNormalWS Node to a Transform Vector Node (World Space To Local Space).
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Unreal Engine Tutorials, Unreal Engine 5.3, Triplanar Mapping, Texture Mapping, Unreal Material, Unreal Shading, Shader Techniques, Texture Blending, Landscape Materials, Unreal Beginner Tutorials, Triplanar Projection, Unreal Engine 5 Texture Tutorial
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