Allow for the simultaneous and individual scaling of objects/elements in Blender by changing a single option. Details below...
Patreon: / michaelbullo
With multiple objects selected in Object mode, or multiple elements selected in Edit mode, scaling, by default, occurs about the averaged origin of said elements.
Changing the Pivot Point from Median Point to Individual Origins makes Blender scale about the origin of each of those elements.
0:00 - Scaling in Object Mode
0:33 - Scaling in Edit Mode
Watch video Scale Multiple Items in Blender Around Their Own Origins (Object & Edit Modes) online without registration, duration hours minute second in high quality. This video was added by user Michael Bullo 15 August 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 10,005 once and liked it 216 people.