Intro to Godot GameDev part 8, Improving the UI

Published: 29 October 2022
on channel: ExploreGameDev
318
23

In this lesson we improve the UI of our TicTacToe game by applying custom fonts and a consistent color pallet. You'll see just how easy this is to do in Godot and techniques you learn here can be used to address most any visual node in your game.

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Chapters ⌛
00:00 - Intro
00:28 - Create font resources
03:11 - Apply color and fonts to UI menus
06:53 - Apply color to background and game board
08:52 - Outro

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My current equipment set up. Theses are some good choices if you are looking
-- Audio --
Shure MV7: https://amzn.to/3Bm0gC3
Blue Microphones boom arm: https://amzn.to/3HtYMcK
-- Video --
Sony A6400: https://amzn.to/3W6VH6v
-- Display --
Dell 27in ultrasharp 4k monitor(x2): https://amzn.to/3uGD0ed (high pixel density displays)
Quntis Computer Monitor Lamp: https://amzn.to/3iMOcDf (reduce eye strain)
-- Input --
IQUNIX A80 mechanical keyboard: https://amzn.to/3hfgUwb
Logitech MX Ergo Wireless Trackball Mouse: https://amzn.to/3YiXMOO

#godotengine #gamedev #fonts #color_scheme


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