Testing the code base for my Retro FPS game in Unreal 5.2. The art assets are from the Unreal marketplace and they'll be updated once I get a level designer. I'm using the FPS Animation Blueprint (v2) for the weapon system. The rest of the code (AI, Music manager, level manager, land mine/remote mine system, health/stats, etc) is all blueprinted from scratch over the last couple of weeks.
Unreal 5 | Retro FPS (HL2 Inspired) Code Tests | UE4 UE5.2
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