Adding watercraft to my retro style fps game in Unreal. This was a test of the Vigilante LCAC model in UE 5.3. I need to reset the pivot on the LCAC static mesh so I can use it directly in the water physics blueprint. For now, it's literally sitting on top of the speedboat hull (that's why it rocks and leans a bit in turns). Fun stuff :)
Watch video Unreal 5 | Water Physics and Boats | LIDAR Landscape | UE4 UE5 online without registration, duration hours minute second in high quality. This video was added by user PaleHorseMedia 23 June 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 689 once and liked it 17 people.