When To Throw: Return To Evolution Ep.11 (VF5US/ES Tutorial Series)

Published: 29 October 2021
on channel: WireManFGC
182
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0:00 11. When to throw
0:21 11-A Guarding, then throwing
1:24 11-B Recognizing guaranteed throw moves
3:06 11-C Throwing when you have the advantage

11-A Guarding, then throwing (recommended rank: up to 1st Dan)
High throws are powerful, but they can be stopped by striking attacks, and are successful only if your opponent is completely defenseless, or guarding high.
Instead of rushing in for a throw, let’s start by blocking an attack, and throwing when your opponent is vulnerable.

11-B Recognizing guaranteed throw moves (Recommended rank: up to 1st Dan)
Here, we will practice recognizing guaranteed throw moves.
Your opponent will attack with some moves that are guaranteed throw moves, and some that are not.
After blocking the move, throw when you think you are guaranteed a throw, or a counterattack with a striking attack (such as 2+P) if you think you are not.

11-C Throwing when you have the advantage (Recommended rank: up to 1st Dan)
Many opponents tend to guard when they are at a disadvantage, such as right after getting hit by a striking attack.
During a match, trying a striking attack in a disadvantageous situation can result in taking a counterhit. Therefore, many opponents will guard when they are at a disadvantage.
You can use this opportunity to go for a high throw.

Some recommended practice moves for exercise 11-B:

(1 guaranteed throw move and 2 counter-able moves per character)

Akira
Yoho 33P
Senzankō 66P+K
Yōteitō 6K

Aoi
Sō'unha 66K
Shizuriyuki 6K+G
Raijijnha 6K

Brad
Kao Loi 6K+G
Pap Sawk Kao 46K+G
Ten Kao 6K

Eileen
Tanhikyaku 9K
Hikō Senshi 66K
Honshin Senpūtai 6K+G

El Blaze
Volcano Knee 6K+G
Spinning Thrust Kick 3K+G
Jumping Hammer Knuckle 8P+K

Goh
Shōzuka Okuri 1P+K
Raikō 3P
Tsukikage 6K

Jacky
High Angle Upper Kick 6K
Forward Kick 6_K (hold the direction)
Dash hammer Kick 66K

Jean
Kō'un Nidan Hizageri 9K+G
Agezuki 3P+K
Enpi Kurenai Naraku 2P+K

Jeffry
Knee attack 6K
Knee push 4K
Toe kick 2K

Kage
Fusen Renkyaku 6K+G
Dōkudaki 46K
Tsumujigeri 2K+G

Lau
Tōkū Kosenkyaku 9K
Ko'en Senshi 66K+G
Ko'en Niki 9K+G

Lei
Niki Bunkyaku 9K
Shazen Tenshin Haikyaku 8K
Dantai 4K

Lion
Tenshin Ryō'inkyaku 6K+G
Take Gekishō 9P
Senshippo 66P

Pai
Enbikyaku 3K+G
Kōtankyaku 66K
Ensei Tōkyaku 46K

Sarah
Full Spin Heel Kick 9K
Crescent Heel 4K+G
Round Kick 8K+G

Shun
Chūbu Sōtenkyaku 66K
Kōshūtai K
Gyōshintai 3K

Taka
Onigoroshi 3P
Morotezuki 66P
Sokubi Otoshi 41236P

Vanessa
Intrude Hook (Hold G) 2P
Back Knuckle 6P
Defensive Elbow 1P

Wolf
Gasp Kneel Palm Bomb 6P+K
Screw hook 63214P
Body blow 6P


VFDC Wiki throws:
https://virtuafighter.com/wiki/throws/

Hit Types:
https://virtuafighter.com/wiki/hit-ty...

Move Lists:
https://virtuafighter.com/commands/

Controls & Notation:
https://virtuafighter.com/wiki/controls/

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