We'll build an FPS controller in three.js, and add some tips & tricks to make it feel natural.
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We'll walk through some of the basic ideas behind a first person or FPS controller, including the basic math that gets it going as well as some more subtle tricks like head bobbing and focus locking to make it feel more natural and smooth.
What we'll cover:
Three.js FirstPersonControls, how to use these in a project
Using Quaternions and Vector translations to create simple first person camera movement
Using sin waves and focus locking to improve the overall feeling and give it a more organic experience.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.
Watch video Building a Simple First Person Camera online without registration, duration hours minute second in high quality. This video was added by user SimonDev 02 March 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 54,724 once and liked it 1.6 thousand people.