Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.
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In this video, we explore the underlying reasons why optimizations like level of detail work. This involves understanding at a deep level, what the GPU expects in terms of data, what the hardware is optimized for, and how the pipeline and physical hardware units are setup.
References:
https://developer.nvidia.com/content/...
https://gpuopen.com/wp-content/upload...
https://www.amd.com/system/files/docu...
https://shaderbits.com/blog/octahedra...
https://www.humus.name/index.php?page...
https://www.g-truc.net/post-0662.html
https://developer.nvidia.com/gpugems/...
https://developer.arm.com/documentati...
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Watch video When Optimisations Work, But for the Wrong Reasons online without registration, duration hours minute second in high quality. This video was added by user SimonDev 29 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,050,10 once and liked it 44 thousand people.