Kohi

Published: 02 April 2021
on channel: Travis Vroman
25,103
658

This video reviews what the platform layer is, how it will be implemented and implements the Windows version.

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.

🔗 Repo: https://github.com/travisvroman/kohi

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🔗 Kohi Official Website: https://kohiengine.com/
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   • Kohi #004: Windows Platform Layer (Vu...  

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