Grab Pass with Shader Graph and URP in Unity

Published: 11 August 2020
on channel: Third Aurora
10,349
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In this ARFoundation augmented reality tutorial Matthew Hallberg will show us how to make a grab pass shader in Unity's shader graph with the Universal Render Pipeline in Unity. He will also go through making a ripple shader that distorts the image based on touch position by passing screen touch position from C# into the shader graph to modify the objects UV.

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