In this Unity tutorial we start implementing the Remove Objects logic by first refactoring the code to State Pattern. At the end of this tutorial you will have a grid placement system that you can use in your own project.
House building system in unity project template:
https://courses.sunnyvalleystudio.com...
Starter Project:
/ 80441380
Scripts on github:
https://github.com/SunnyValleyStudio/...
Assets used:
https://kenney.nl/
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00:00 Why do we need State Pattern
01:24 Moving instantiation logic to separate script
07:34 Moving Placement logic to separate script
16:00 Creating State abstraction
17:02 Using State Pattern
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Watch video Refactoring To state Pattern - Grid Placement System P6 online without registration, duration hours minute second in high quality. This video was added by user Sunny Valley Studio 01 April 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 10,970 once and liked it 216 people.