Refactoring To state Pattern - Grid Placement System P6

Published: 01 April 2023
on channel: Sunny Valley Studio
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In this Unity tutorial we start implementing the Remove Objects logic by first refactoring the code to State Pattern. At the end of this tutorial you will have a grid placement system that you can use in your own project.

House building system in unity project template:


Starter Project:


Scripts on github:


Assets used:


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00:00 Why do we need State Pattern
01:24 Moving instantiation logic to separate script
07:34 Moving Placement logic to separate script
16:00 Creating State abstraction
17:02 Using State Pattern


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