In this Unity tutorial we start implementing the Remove Objects logic by first refactoring the code to State Pattern. At the end of this tutorial you will have a grid placement system that you can use in your own project.
House building system in unity project template:
Starter Project:
Scripts on github:
Assets used:
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
00:00 Why do we need State Pattern
01:24 Moving instantiation logic to separate script
07:34 Moving Placement logic to separate script
16:00 Creating State abstraction
17:02 Using State Pattern
Watch video Refactoring To state Pattern - Grid Placement System P6 online without registration, duration 22 minute 10 second in high hd quality. This video was added by user Sunny Valley Studio 01 April 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 8 thousand once and liked it 16 people.