Using premade assets can help you get your idea from your head into Unity. But is it an asset flip? Or just a quicker way to iterate over your idea? In this video I will show you what is the difference between making a game from scratch vs using asset - and how much you can do in 1 day of work.
Learn more about C# & Game Dev in Unity in my video courses at:
https://courses.sunnyvalleystudio.com/
Voxel Engine Tutotial:
• Create MINECRAFT in Unity - Introduction
----- Assets used: (assets on sale changes each week)
Dungeon Architect - https://assetstore.unity.com/packages...
POLYGON Dungeons by Synthy - https://assetstore.unity.com/packages...
Animal Controller (Malbers Character Controller) - https://assetstore.unity.com/packages...
----- Get in touch:
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
/ discord
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
/ sunnyvalleystudio
----- Chapters:
00:00 From Scratch vs Using Assets
00:20 Assets used
0:39 You SHOULD use assets for prototypes
01:30 Creating dungeon crawler game prototype using assets
02:51 Tradeoffs of using premade assets
04:09 What I made in 1 day of work
#unity3d #gamedev
Watch video Should you use Assets to make a game prototype in Unity? online without registration, duration hours minute second in high quality. This video was added by user Sunny Valley Studio 02 August 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,253 once and liked it 96 people.