Using premade assets can help you get your idea from your head into Unity. But is it an asset flip? Or just a quicker way to iterate over your idea? In this video I will show you what is the difference between making a game from scratch vs using asset - and how much you can do in 1 day of work.
Learn more about C# & Game Dev in Unity in my video courses at:
https://courses.sunnyvalleystudio.com/
Voxel Engine Tutotial:
• Create MINECRAFT in Unity - Introduction
----- Assets used: (assets on sale changes each week)
Dungeon Architect - https://assetstore.unity.com/packages...
POLYGON Dungeons by Synthy - https://assetstore.unity.com/packages...
Animal Controller (Malbers Character Controller) - https://assetstore.unity.com/packages...
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----- Chapters:
00:00 From Scratch vs Using Assets
00:20 Assets used
0:39 You SHOULD use assets for prototypes
01:30 Creating dungeon crawler game prototype using assets
02:51 Tradeoffs of using premade assets
04:09 What I made in 1 day of work
#unity3d #gamedev
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