Framebuffers in OpenGL | Coding a 2D Game Engine in Java #27

Published: 31 July 2020
on channel: GamesWithGabe
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What are framebuffers? In this episode I explain what a framebuffer is, some of it's common use cases (most commonly used for deferred rendering), and how we can set up and use one for our own scene. The reason we will be using a framebuffer at first is so that we can render our scene to a texture, and then render that texture using an ImGui window. This will help us when we begin to integrate ImGui's docking feature.

Source Code: https://github.com/codingminecraft/Ma...

0:00 Intro
1:02 What are Framebuffers?
7:26 Coding the Framebuffer

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...

Outro Music: https://www.bensound.com/royalty-free...


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