Complete Godot Tower Defense Tutorial

Published: 14 June 2020
on channel: LegionGames
18,341
396

Timestamps:
0:22 - Enemy pathing
1:20 - Enemy node structure
2:03 - Enemy wave spawning
3:33 - Tower node overview
4:20 - Populating target array (tower target selection)
5:09 - Selecting closest target (tower target selection)
8:18 - Target tracking (tower shooting enemies)
10:03 - Projectile spawning (tower shooting enemies)
10:54 - The shot projectile node (tower shooting enemies)

12:02 - Enemy collision code (tower shooting enemies)
12:31 - Tower building overview
14:03 - Snapping towers to tiles and distinguishing buildable tiles
16:44 - Painting towers green or red in building mode
17:40 - Tower building conclusion
18:15 - End :)


This video is a complete tutorial for a top-down tower defence game in Godot, covering enemy pathfinding using a Path2D/PathFollow2D node combination; wave spawning using arrays and timers; tower target selection using an aggro area2D; shooting enemies with homing projectiles; and building towers on a tilemap.


Itch: https://legiongames.itch.io/
Twitter:   / legiongames1  
Instagram: @legiongames1

Newgrounds: https://legiongames.newgrounds.com/


Watch video Complete Godot Tower Defense Tutorial online without registration, duration hours minute second in high quality. This video was added by user LegionGames 14 June 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 18,341 once and liked it 396 people.