This week I explored one of the big challenges that Epic's MetaHumans faces; how to dress the avatars in custom clothes, instead of the current (and future) library items. And make them move...
Unfortunately for many this is not very accessible - there is no direct path from Marvelous Designer to UnrealEngine yet - and I don't think there will be soon. Especially regarding more complex layered outfits combined with collisions.
The clothing process currently requires knowlegde from the gaming industry and involves: retopologizing the Marvelous garment, attaching the optimized garment to the MetaHuman bones and painting weights, and replacing the demo garments with custom ones in MetaHuman's blueprint.
Regarding physics I did 2 things:
1) I used UE's native cloth tool to paint on the weights
2) I was able to import Mocap data from iClone - which was retargeted to the MetaHuman bone structure. This enables usage of any Mocap file.
Below is a screencapture from UE's realtime editor, showing the result of the above. Note: the demo'd garment is a rough tech tryout and needs lots of tweaking, so don't mind some glitches.
I'm seeing a lot of potential for combining these techniques - feel free to share you ideas or questions!
#digitalfashion #futurefashion #marvelousdesigner #metaverse #fashiontech #fashion #unrealengine #metahuman #nft
Watch video Custom Clothing + Physics + MetaHuman + Mocap in UnrealEngine online without registration, duration hours minute second in high quality. This video was added by user Aron Versteeg 17 August 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 5,24 once and liked it 6 people.