Unreal Engine 5 Tutorial - Niagara FX - Changing Variables With Blueprints

Published: 30 April 2022
on channel: renderBucket
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Summary:
This video goes over a very quick and easy way to expose and change variables of your Niagara FX Systems through blueprints. This way you can work with lower quality particles/fx in your viewport and swap them to higher resolutions or quantities at Play/Render time.

This can be useful for working with scenes quickly that need to be rendered in high quality for virtual production, or cinematic or film making in Unreal.

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