Idle Clicker - how to deal with BIG numbers? Godot 4

Published: 10 February 2024
on channel: 16BitDev
5,293
202

Tutorial on Idle Clicker games and how to deal with big numbers greater than the usual 64-bit int variable.

Code -

NumberSystem - https://pastebin.com/pcnzwupL
Automation - https://pastebin.com/2FDE2rwU
Upgrade - https://pastebin.com/mB8CS8pd

TimeStamps -

0:00 - Overview
0:11 - Showing Limitations of using 64-bit int
0:46 - Storing the number in array form to handle bigger number's calculation
1:37 - Function to display number back from array
2:16 - Addition of two arrays
3:30 - Subtraction of two arrays (for buying upgrades)
4:38 - Automation (with Timer)
6:45 - Upgrades, multiplier for automation
8:54 - Button for mouse click, that's how we start the game
9:30 - Short form notation for big numbers (like Kilo, Million, Billion etc)
10:05 - Conclusion

Discord -
  / discord  

Music Used -
Jhove x tender spring – Back When
Provided by Lofi Records
Watch:    • Jhove x tender spring – Back When  
Download/Stream: https://fanlink.to/BeforeYouGoEP


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