Skeleton and Joint Orientation Axis. Rigging in Maya 2020

Published: 29 February 2020
on channel: DIGA Hub
36,892
819

In this video, I will go step by step creating a skeleton hierarchy for the character, and set up the Joint Orientation Axis for polished animation in Maya 2020.


Table of Content
1, Create Skeleton - 0:16
2, Mirror Arm and Leg Joints - 7:45
3, Eye Joints - 8:52
4, Joint Orientation Axis - 10:23
5, Minor Fix - 13:33


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