Full Tutorial:
In this Unity tutorial you'll learn how to sample texture data from within your C# scripts and do something based on the sampled result. Specifically today we'll be using the grayscale value of the colors to choose a weighted random pixel. Once we know that we'll be updating a virtual texture on a SpriteRenderer to show us the bounds of where we were sampling and the specific pixel sampled each time.
Reading texture data in your scripts has a wide variety of applications in Unity. From Editor Scripting to show brushes, to runtime weighted bullet spread there's as many options as you can come up with!
As always, all code from this video is available on GitHub:
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Chapters:
00:00 Topic Introduction
01:30 Variables & Setup - SampleTextureOnClick.cs
02:48 Handling Click - SampleTextureOnClick.cs
03:03 Sampling a Texture with Weighted Random Grayscale - SampleTextureOnClick.cs
05:55 Mapping 1D Color Array to 2D Pixel Coordinates - SampleTextureOnClick.cs
07:16 Writing to a Texture - SampleTextureOnClick.cs
07:36 Become a Supporter
08:08 IMPORTANT Texture Settings & Demo
08:49 Performance Considerations
Watch video Read Texture Data from C# Scripts | Unity Tutorial #shorts online without registration, duration 33 second in high hd quality. This video was added by user LlamAcademy 27 October 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 460 once and liked it 17 people.