In this video you'll learn how to create an Editor Window with UI Toolkit by the example of my level save and load window. This includes creating fields with UXML, reviewing the USS styles I used, and some of the core concepts you'll need to bind click events to buttons and draw in the scene view with the Handles API.
👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/minigolf
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📚 Resources:
⚫ Play the Game on Itch: https://llamacademy.itch.io/minigolf
⚫ UI Toolkit Documentation: https://docs.unity3d.com/Manual/UIEle...
⚫ SceneView Documentation: https://docs.unity3d.com/ScriptRefere...
⚫ Editor Window Documentation: https://docs.unity3d.com/ScriptRefere...
⚫ USS Reference: https://docs.unity3d.com/Manual/UIE-U...
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Chapters:
00:00 Topic Introduction
01:48 What We'll Make
02:56 UXML
04:10 Build the Layout with UXML
09:38 The USS
11:04 LevelSaverWindow.cs - the "Controller" for the EditorWindow
15:15 Drawing in the Scene from an Editor Window with Handles
17:25 Closing Thoughts & Support LlamAcademy
Watch video How I Made a Level Save/Load Editor Window for my Minigolf Microgame | UI Toolkit Unity Tutorial online without registration, duration hours minute second in high quality. This video was added by user LlamAcademy 20 August 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 877 once and liked it 63 people.