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See a full implementation of an enemy AI with GOAP (Goal Oriented Action Planning). This enemy AI will have 3 goals: Wander, Kill Player, and Eat. You'll learn how to set up Actions, Goals, Behaviors and have them work together with a GOAP system to formulate plans to achieve their goals.
Special shout out to CrashKonijn for his awesome work on the GOAP system used in this video: https://github.com/crashkonijn/GOAP
👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-ser...
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📚 Resources:
⚫ FREE Unity GOAP System used here: https://github.com/crashkonijn/GOAP
⚫ GOAP System Documentation: https://goap.crashkonijn.com/
⚫ Introduction to GOAP: • Introduction to GOAP | AI Series 49 |...
⚫ Factory Pattern: https://en.wikipedia.org/wiki/Factory...)
⚫ Builder Pattern: https://en.wikipedia.org/wiki/Builder...
⚫ AI Series 4 Runtime Agent Spawning: • Spawn and Place NavMeshAgents on a Na...
⚫ Dependency Injection: https://en.wikipedia.org/wiki/Depende...
⚫ Which AI Behavior Framework Should You Use? • Which AI Behavior Framework Should Yo...
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Chapters:
00:00:00 Topic Introduction
00:02:25 Installing Unity GOAP & Project Structure
00:03:20 Wander Goal
00:15:35 Sponsor: Southern New Hampshire University
00:17:13 Wander Goal continued
00:22:40 Kill Player Goal (Melee Action)
00:39:02 Eat Goal
00:52:22 Kill Player Goal (Spit Action)
01:06:44 Final Demo & Support LlamAcademy
Watch video GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial online without registration, duration hours minute second in high quality. This video was added by user LlamAcademy 12 December 2023, don't forget to share it with your friends and acquaintances, it has been viewed on our site 12,593 once and liked it 361 people.