In this video we finish work on our blocking system. We add in "poise" damage to our take block damage effect. The higher the poise damage, the higher the intensity of the blocking animation. We then calculate stamina damage upon blocking. The blocking character loses stamina depending on the stability of their block, if the blocking characters stamina reaches 0 they become "guard broken."
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► EPISODE 59
• Create ELDEN RING in Unity ► EP. 59 P...
Watch video Create ELDEN RING in Unity ► EP. 58 BLOCKING (Pt. 3) online without registration, duration hours minute second in high quality. This video was added by user Sebastian Graves 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,96 once and liked it 9 people.