AI Texture: Stable Diffusion generated landscapes

Published: 01 January 1970
on channel: Parametric Online
334
11

For this tutorial I have developed a sample workflow for text to image using stable diffusion. We generate images through a remote server using keywords for a procedural landscape bitmap. I then use the generated image to model a topography mesh with height values extracted from RGB channels.

I used the formula 0.299*Red + 0.587*Green + 0.114*Blue to convert RGB values to grayscale to generate height data. It's not working perfectly as the generated mesh is noisy, but it still gives a nice result through mesh smoothing operations.

Hope you like this tutorial!

This channel has reached 10k subscribers with your help, thank you for your support.

Please subscribe, like and share!


Watch video AI Texture: Stable Diffusion generated landscapes online without registration, duration hours minute second in high quality. This video was added by user Parametric Online 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 334 once and liked it 11 people.